tag:blogger.com,1999:blog-2206657754721636993.post8113956775837174484..comments2023-09-27T19:30:36.379-07:00Comments on Year of the Dungeon: Fine Art PricingAnonymoushttp://www.blogger.com/profile/00923748337647812135noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2206657754721636993.post-37649997988696116202011-10-12T12:39:20.493-07:002011-10-12T12:39:20.493-07:00Starting from scratch, I would first figure out wh...Starting from scratch, I would first figure out what I could charge for commissions, then base speculative work as a proportion of that, reducing it in price as stock accumulated.Joshua L. Lylehttps://www.blogger.com/profile/03358762663581842879noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-54422840572367736352011-10-11T15:15:15.851-07:002011-10-11T15:15:15.851-07:00Tony: When you say 'art show' with fantas...Tony: When you say 'art show' with fantasy art, I'm thinking something more like this:<br />http://www.seeyouattheriviera.com/rollin/rollin.html<br />rather than a gallery with Thomas Kinkade looking paintings with unicorns and wizards in them.<br />Sadly, the Riviera gallery is now closed and the rollin/hatin show is only a memory.<br /><br />Pricing work is something I never can figure out. The best I can do is add cost to produce + something for my trouble and see how close I can get to what the market will bear. Sometimes I have just needed money in my hand and sold stuff more cheaply that I would have liked, but when all else is added up, I would rather just move on and try to make more stuff.<br />When or if I reach the point where I have more customers than work, then I guess I can revisit pricing.Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-21267072621291996962011-10-11T14:14:30.070-07:002011-10-11T14:14:30.070-07:00I'm with Ethan on this, and it's pretty mu...I'm with Ethan on this, and it's pretty much the way I price all my stuff. Cover materials and costs, pay yourself an hourly wage, and then you have a fair price for the work. My own hourly rate is variable, pretty much based on how much I like (or dislike) the client and how enjoyable the job is, but it varies around a set rate.<br /><br />It's fair enough for a gallery owner to add their cut; they are (or should be) marketing the work. However, their cut should be dependent on how hard they will work to sell it -- if all they're doing is hanging it and leaving it to swing in the wind, that cut should be minimal.Peter Fitzhttps://www.blogger.com/profile/17675284304482852740noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-67621194611079001332011-10-11T13:43:58.773-07:002011-10-11T13:43:58.773-07:00You should charge more than that for the prints, i...You should charge more than that for the prints, if they're a decent size and on nice paper. It costs you materials and labor to print and ship them, above and beyond the initial act of creation. My expectation for those was $10-12, and at least $35 for the originals.Brendanhttps://www.blogger.com/profile/08675330988765544946noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-53448719467487344012011-10-11T12:10:07.245-07:002011-10-11T12:10:07.245-07:00All I know about art pricing: if the artist is dea...All I know about art pricing: if the artist is dead (*knock wood*), he or she can charge more...<br />Not very practical I suppose. :)Joe Bardaleshttps://www.blogger.com/profile/00242764968237965401noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-71931641340887764722011-10-11T10:07:45.279-07:002011-10-11T10:07:45.279-07:00I'm not sure the art world quite knows what to...I'm not sure the art world quite knows what to make of old-school gamer art. But then again, there's a new art gallery opening up in a fashionable neighborhood here in Seattle that specializes in Star Wars and video-game related art! We should set up a big show of OSR-friendly art and make a splash!Anonymoushttps://www.blogger.com/profile/00923748337647812135noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-77515504110562867552011-10-11T10:07:36.280-07:002011-10-11T10:07:36.280-07:00That's cool to hear that you've both got p...That's cool to hear that you've both got pricing plans that more or less work for you. I imagine it's a process that continues as long as you're making art.<br /><br />@Ethan, if you increase your hourly wage, does it impact your enjoyment at all? Does making more money make it feel more like a "job"?<br /><br />@Limpey don't tell anyone, but I barely make a cent on print copies of my D&D adventures. It's just that I hate for a book not to be available in print!Anonymoushttps://www.blogger.com/profile/00923748337647812135noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-75789228072594692382011-10-11T09:33:11.440-07:002011-10-11T09:33:11.440-07:00It sounds very good to me. The only advice I woul...It sounds very good to me. The only advice I would give in regards to pricing art is nearly useless --- "sell it for the price at which you can afford to part with it." Obviously, if you are selling something for less than it cost you to make it, eventually you will have to give up (unless you have another really good job that makes up the difference). And perhaps the occssional sale is good for your artistic morale and can spur you on to creating more.<br />Pricing stuff I have made has always been very difficult for me. For some of my commission work, the price is set -- a publisher will say, "We pay X amount for the use of a picture that measures x by y." And I try to get the same price from other clients (because it seems unfair to charge more to some).<br />For some of my artworks that I am trying to sell through local galleries, I've found talking with the gallery owner to be helpful, although, take it with a grain of salt because my work hasn't been exactly flying off the shelves... maybe that is because the work is crappy or people don't like it, maybe that is because my prices are still too high, maybe that is because this is SE Michigan with +12% unemployment and flat wages.Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.comtag:blogger.com,1999:blog-2206657754721636993.post-85822564304465545872011-10-11T09:30:44.233-07:002011-10-11T09:30:44.233-07:00Tony,
I'm not sure how well this will transla...Tony,<br /><br />I'm not sure how well this will translate into your style of art...<br /><br />But I consider my woodworking to be as much "art" as anything else, especially when it is a commissioned piece.<br /><br />So when I'm figuring out a price, I first start with the basic material cost. Obviously, your micro dungeon material costs will be much less than mine. But I only use premium hardware (English locks, extruded brass hinges) so I pass that cost on to the buyer (and why on earth would someone spend 10 hours making a box only to put cheap $2 hinges on it? I don't understand that...).<br /><br />Once I've determined all of the material costs, I then pay myself an hourly wage. Since this is more hobby for me than making a living, I don't pay myself very much. I enjoy making the project, so that counts for something intangible.<br /><br />But if/when I finally get my shop back in order and start producing some works on a slightly-more-than-hobby level, I will increase my hourly wage to compensate.Ethanhttps://www.blogger.com/profile/10762615024207105680noreply@blogger.com