Why is this crazy dungeon full of deathtraps and ridiculous puzzles here anyway? Because a Mad Wizard put it there of course? I love "mad wizard" dungeons. They provide a rationale for dungeon elements that might seem incongruent in a regular dungeon. White Plume Mountain is one of my favorite examples of this. In high school a buddy of mine also ran a game where the dungeon was a cryp that an arch mage built because he knew he was turning into a Liche and he wanted to keep himself in for the good of the world.
This week I'm posting three variations on the "mad wizard" dungeon theme. Enjoy!
Who doesn't love a mad wizard?
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