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Friday, August 6, 2010

Don't go back to Rockston

Sometimes the people of the swamp region and surrounding environs need you to do things for them. They send you on missions to retrieve lost items, seek out dangerous bandits, and slay insidious monsters. But they never send you to Rockston. There are no adventure hooks leading that way, no tomes of lore about its origin, and no wild-eyed survivors telling tales of what they saw there. This silence and mystery only makes the place more compelling until you set out to find out once and for all what hides behind the eerie silence of Rockston.

4 comments:

  1. Rockston looks cool, but it's too small to tell (for example, I cannot make out the name of the fort). I realize I'm a bit of an ass asking this (and I do apologize), but could you post a larger version?

    I'm a big fan of the city blocks you've been posting and plan on using them as geomorphs for one of my campaigns.

    Thank you for your time and excellent art.

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  2. Yeah, that was a little too small. This version should be better.

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  3. So it's noteworthy because it occupies a void of noteworthiness?

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  4. Thanks! That is much easier to read.

    I find the forest in the SE corner being noted simply with the word "crows" to be intriging (sp?). How many crows does a forest have to have before it is significant enough to put on a map? Clearly there is a story there.

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