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Thursday, September 23, 2010

The Cyanites


The Cyanites have a way of turning up every time I create an urban adventure environment. They're the guys in robes who process through the neighborhood at night with little brass bowls of cold blue fire, chanting quietly to themselves in a lost tongue. The PCs have never heard of these guys before. What they're up to has nothing to do with whatever business the PCs are currently engaged in. But if the PCs are curious enough to follow or dig deeper, they'll discover a secret that's at once strange and compelling. I haven't figured out exactly what that secret is because I've never had to. For one reason and another, my PCs have never run into the Cyanites. They remain that bit of prep that I've never needed to use. Some day.

6 comments:

  1. That's so awesome, I humbly ask permission to have the Cyanites be an ignored bit of background by my group as well.

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  2. Bright blue-robed monks chanting in a forgotten language? At night? Consider them "leveraged"!

    ;-)

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  3. Leverage away! Those Cyanites really get around. They can be foudn almost everywhere.

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  4. One of the things I like about this idea is that any group that uses it (and I plan on steali..er, I mean using it when I get the chance with my group) is going to end up somewhere different.

    I'd LOVE to see where other GM's take this bit of background...

    ...or, well, I just realized how to use it in my next storyline. Oh yeah, this is going to be fun. *grin*

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  5. NICE! Great idea--evocative in a few words. Brilliant.

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  6. I'd LOVE to see where other GM's take this bit of background...

    Oh, yes please!

    Please, all of you "borrowers" of that idea, come back and report!

    [post bookmarked]

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