Dungeon Dressing: Mildew
The sage Emmerline classifies mildew as being any dungeon mold that is non-carnivorous and non-motile. Mildew is omnipresent in dungeon environments where moisture is available. Typically, mildew is little more than a nuisance, but there are notable exceptions.
Mildew can form a dangerous slippery scunge in hazardous areas. Uncertain footing can spell disaster near a chasm, underground river, or in a combat situation.
Some rare species emit a natural light, making it possible to navigate in complete darkness. Unfortunately, attempts to remove this species from its natural environment invariably destroy its luminous properties.
Mildew is occasionally edible forming the base of the dungeon food chain. Adventurers should only use this food source in desperate situations, however, as mildew may accumulate poisons or magical contagion in the surrounding area. Areas with mildew deposits are known to harbor an unusually large number of mutant denizens.
Mildew can also spell utter destruction for books, tapestries, and other perishable loot left unattended for long periods of time where no magical protection is employed.
Labels: dungeon dressing