Wednesday, December 14, 2011

Deeper into the Mines

Our Mines of Khunmar Dungeon World game has suddenly picked up momentum and two new players after a many month hiatus. Some months ago we left Karl von Ravenswood (intent up enforcing his family's erstwhile claim to rule the megadungeon, Ebag (refugee from a vengeful Thieves Guild) and Rumsfled (covetous hireling) leaping into a magical one-way portal deeper into the dungeon pursuing the displacer beast thief who had stolen the object of their current quest, The Eye of the Cyclops.

The cunning displacer beast led Karl on a chase through several blade traps (ouch), into an ancient hall where the beast got the better of Karl. By the time the rest of the party caught up (joined my Magnus, a friendly wandering mage), the displacer had Karl in a jam, knife to throat. The ensuing melee nearly cost Karl his life with numerous failed roles, culminating in the Displacer Beast escaping with the Eye after announcing many future badnesses for the party.

The brave crew decided their first order of business was to determine the path back to a place of safety, as they were now two levels deeper than their previous locale. Instead, they ran into a pair of battle-hardened orcs, trying to deduce how to get a treasure from a cursed statue. The ensuing melee nearly cost Karl his life, with Ebag suffering the effects of the curse and the surprisingly tough orcs escaping through a ghoul-infested level with the treasure.

Collecting their wits (and another fellow traveller, a cleric of evil disposition), they determined that the current level was once a wizards domicile and lab belonging to Karl's great-grandfather. Strangely, the family history says nothing of his experimentations. The party decided to clear the level and use it as a headquarters in their explorations after the escaped Displacer Beast.

Further exploration revealed a lab of unspeakable experiments, one of which took quite a bit of killing to dispatch. A trap was found which was mysteriously re-set as soon as the party left the room.

The tomb section of the level revealed a number of Ravenswood ancestors, doomed to eternal undead combat (though strangely, the wights did not view it as a curse). Declining their offer of undead torment, the party dispatched them to the realm of death with some difficulty, obtaining several great treasures.

So the mines is a big fat PDF of a megadungeon Stefan Poag wrote some time back. Now he's working on polishing it up and releasing it as a complete megadungeon! Also, there is a cool T-shirt you can buy of it.

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Blogger Stefan Poag said...

Well, this is so cool. I can assure you that the original m.o.k. is nowhere so cool as to have a tavern where one can meet and greet goblins, antlions dropping from overhead, etc. In fact, it seems quite mundane in comparison. Enjoying the tale as it unfolds. Carry on!

December 14, 2011 at 2:25 PM

Blogger Unknown said...

The mines provide a great backdrop against which to adventure. The rest of it comes from my players and the coolness of DungeonWorld. OK, I may have had a decent idea or two of my own in there as well.

December 14, 2011 at 2:44 PM


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