We Played Metamorphosis Alpha
Metamorphosis Alpha! MA is the legendary first ever Science Fiction RPG that I've longed to play since I first heard of it in about 1985. Now James Ward, the original writer, is offering Metamorphosis Alpha through Lulu. It's a fabulous bargain.
In the frozen mud plain in the center of the Great Habitation Complex beneath the 120' tall pile of shopping cards, Clyde-Bob convinces the lord of the talking chameleon crow people to become his vassal (in exchange for certain favors and shiny objects) and sets up a potentially lucrative scrap metal mining operation. He then convinces a working domestic robot to become his personal chef.
Plunge-Bob and Quazzar flee the crows by flying down the giant radioactive slag aqueduct and penetrate the lost medical facility beyond. There they defeat the security lockdown console, decipher the mutagenic purge chamber, and transform Plunge-Bob into a genetically perfect specific of humanity.
Chump investigates the complex of endless apartment units, narrowly defeats the massive metal-skinned badger, and finds a functioning laser rifle for her new toy.
Metamorphosis Alph is rife with weirdness and coolness in equal amounts. Every character had ample opportunity to be killed horribly, but they all pulled through and garnered great rewards in the process. At one point I explained calmly to Clyde-Bob that if his attempt to convince the crow people to parlay with him failed, he would certainly be torn apart by the flock. He decided to take the chance.
The ability of humans to gain mutants as followers is very strange. I'm reasonably sure that John Ward did not intend the first roll of the game to happen when the humans turn to the mutant PCs and attempt to take them as followers so they can ride into battle on their backs. I can totally see shying away from this aspect of the game and limiting it in play, but we decided to take it on and embrace it fully.