Tuesday, August 21, 2012
Wednesday, April 7, 2010
Lair of the Salamander

A primordial elemental of anger that once aroused will not be turned aside until it has consumed itself and all around it
A brilliant maker of artifacts, dabbling in dangerous techniques in his unstinting quest for perfection
A rare and valuable reagent gathered from a forbidden source
An grizzled veteran of many campaigns, her courage shaken by self-doubt
An enchanted arm band, containing a bound planar entity, capable of working powerful and disturbing transformations on the wearer
PS: And yeah, adventurers, just TRY to get across those lava pits to do whatever you need to do over there!
Labels: alpha predator, elements, lair, map, microduneon
Monday, April 5, 2010
The Vampire's Den

An urbane abomination, clinging to the civilized accoutrements from a dimly-remembered life
A forgotten trinket that holds the secret to a family curse
A faithful servant, assiduous in his duties, yet twisted by a gnawing madness
A cozy den, a warm fire in the hearth, kept ever stocked with goods and comforts, concealing a deadly array of traps
Labels: alpha predator, lair, microduneon
Friday, January 29, 2010
Home of the Crystal Giant

The Taxonomies describe the crystal giant as and edge-case hybrid stone giant with exaggerated igneous facets, but this description is inadequate. The crystal giants are a race of ancient and distinguished pedigree. And if they are rarely encountered by mortals of the ordinary sort, it's because they prefer to live in their crystalline cities beyond the plane of fire.
A few, however, being of a solitary bent, may be found living in astral geodes, pocket Earth dimensions, and even large crystal deposits on the primary planes. Their disposition is not specifically evil, however, they are surprisingly quick to take offence, measuring the behavior of all races by their own skewed set of laws.
The home of a crystal giant is very perilous, yet even a poor outcast is likely to have a cache of gems, often of enormous size.
Labels: giant, lair, maps, microdungeon
Monday, January 18, 2010
Lair of the Possessed Otyugh
Luke used this dungeon to run an impromptu one-on-one RPG session over IM, and posted his APon the Story Games forum. His descriptions are perfect, far better than anything I planned to write for this dungeon, for example:
You are in the Lair of the Possessed Otyugh. You are standing in the rubble of a partially collapsed tunnel. Ahead of you is a door. You pry open the jammed door and... Enter the Preparation Room. The room is lit by guttering tallow lanterns. Tables covered in jars line the room. A slab for embalming bodies rests in the center of the room. A corridor leaves ahead of you and another entrance on your left leads to a small room.
And the climactic encounter later:
A mountain of refuse and offal cascades from the back wall down over the altar into a viscous pit in the center of the chamber. There are four vestibules, two on the left wall, two on the right. They lead to the murder holes. At the top of the refuse pile is an opening. Water runs from the opening down into the pit. A ghoul cultist stands atop the pile, shovelling garbage down into the pit. The pit contains a writhing mass of flesh and tentacles, “FEEEEDMMME.” it bellows. “YOUR GOD HUNGERS.”
Labels: lair, map, microdungeon, temple