Monday, September 13, 2010

Ball of Confusion


Ball of Confusion, that's what my life is today. But on the plus side, we have a new hot water tank.

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Monday, August 9, 2010

Ball of Confusion



When you start an adventure in the Ball of Confusion, do so without any preamble. Describe the scene, something like this: "You are in a winding, stone corridor about 8' in diameter. It's undulating curve has an organic look about it. The corridor extends to the reach of your light North and South."

The players may ask as many questions as they want about how they came to be here, and what it all means, but they will only get one answer per area of the dungeon explored. Take careful note of the questions they ask. You may answer questions as you like. They may suddenly remember how they go here, or their god may provide insight, or maybe they find a clue. Make up the answers as you go.

I've never tried running a dungeon this way. It might be a recipe for a great adventure or a terrible one!

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Monday, March 15, 2010

Mad Library of Boujark

A collection of tomes, some not meant for mortal eyes, hidden in a pocket dimension

In the Library of Boujark, sometimes book reads you!

A demon of endless hunger, in the guise of a common theif, travelling in a company of fast friends

A statue with empty eyes that whispers insidious secrets to the unwary

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Sunday, February 14, 2010

Find the Center


The quest for the heart is so commonly undertaken that it has entered common parlance as a metaphor for any journey where you seek something of value. But true delvers know that the quest for the heart is neither easy nor common.

As mazes go, the challenge is not extreme, there being several navigable paths to the center. However, the barriers on the way are so pernicious, that more than one confident seeker has been sent packing. You've probably met some; disillusioned adventurers who loudly claim there is not heart after all, its a chase after smoke, an illusion, a ruse.

But the heart is there still and, if the tales are to believed, well worth the finding. Happy valentine's day!

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Wednesday, February 10, 2010

Alienation

Some dungeons weren't built by anybody. They weren't formed by natural or arcane processes. They grew. When enough people think some idea, there's a dungeon for it somewhere. When enough people feel one way, their feelings creep together and coalesce like a cyst underground, to give those feelings shape. Woe be to the adventurer that enters this sort of dungeon--unless, by chance, they recognize the feeling that gave it birth, and recognizing it, know how it may be slain.

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