Wednesday, February 24, 2010

I... Am... A.... Robot...

*** Queen of the Demonweb Pits SPOILERS ahead ***

That giant spider mech at the end of Queen of the Demonweb Pits was crazy. It was the kind of thing that can make or break a campaign. I'm sure lots of groups really dug the way it changed the game, but I'm equally sure others can say their campaign started to fall apart when they found the spider robot. It was incredibly cool, but did it really belong in AD&D?

This mech might stalk the blasted plains of your campaign. Maybe it's the secret weapon of the local Baron? Maybe it's a tool of the Orc hordes, imbued with the soul of a fallen hero. Maybe it's the party's toolin' ride (just try fitting it into the dungeon, though).

The robot dungeon is inspired by the art of Scott C, whose artwork seems to be popping up everywhere for me lately. Scott draws these crazy environments full of little characters living their everyday lives. That's very dungeon-y to me.

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5 Comments:

Blogger WQRobb said...

I always thought this would make for a good D&D giant robot
http://www.youtube.com/watch?v=UdOieEsk918

February 24, 2010 at 9:31 AM

 
Blogger Unknown said...

That's pretty awesome! I should have mentioned the Apparatus of Kwalish too. I always wanted to have one of those as a player, but naturally I never got one.

February 24, 2010 at 9:59 AM

 
Blogger Chris Bennett said...

Reminds me of Baba Yaga's Hut. Now THAT was insane.

February 24, 2010 at 12:11 PM

 
Blogger Jayson said...

Earthshaker!

As an aside, I love stuff like Scott C's. Whimsical intricacy can never go far wrong.

February 25, 2010 at 5:52 AM

 
Blogger Unknown said...

I've never seen that module before! I looked it up on Wikipedia: http://en.wikipedia.org/wiki/Earthshaker! It looks like the PCs have to manage a kingdom and make sure the villains don't gain control of the Earthshaker robot. I'm very curious if they included any kingdom management type rules as part of the module.

February 25, 2010 at 7:45 AM

 

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