Tossing out the Grid
Listening to The Walking Eye Podcast actual play recordings of Dungeon World lately. I love AP recordings of old-style D&D games. Dave's game gives me a very vivid impression of the landscape of the Grundloch dungeon that comes in the Dungeon World Red Book which is nevertheless really different from how I imagine the same space. I think part of this is a benefit of tossing out the grid and using more freeform dungeon maps (disclaimer: I drew the map for the adventure, hence I'm inclined to interpret it as pure awesome). Without the grid, you're free to imagine the dungeon space more thoroughly. Does anybody have similar experiences that back up or contradict that observation?
So toss out the grid already?