Tuesday, September 18, 2012

Quest Track: Annihilate the Ambergris

I always find the quest tracks in MMOs really weird and a bit offputting. Why do monsters come in night graduated flavors? Why do the townspeople always want them slaughtered for weird body parts? I just can't get behind that.

"Hey Kid, you wanna earn some coin? Some strange creatures are scaring miners up by Blogsnot Reach. So why don't you go up there and bring me back five Advisor Ambergris ears and I'll give you these Tattered Boots."

"But I'm a Beach Elf. I can only wear sandals."

"You want a job or not!? Now go up there and kill some Ambergris!"

"Fine, fine."

(this is an Advisor Ambergris:)

"Good job kid, but now I'm making Ambergris soup. I need eight Elder Ambergris eyes to finish the job."

"Ambergris eyes? Are you serious?"

"You going to do it or not?"

"Alright, I'll go get your damn eyes."





"Nice job kid, but now the boss Ambergris is mad. You gotta climb up to Smatterlock Peak and kill the Cosmis Ambergris."

"What the hell is up with you man? What have you got against the Ambergris anyway?"

"I just don't like them is all."
Moves for Ambergisi:
- Summon further Ambergisi
- Taunt you with the secrets they keep
- Carry messages up (or down) the cosmic hierachy

Labels: , ,

Tuesday, September 11, 2012

Spew out Something Previously Absorbed

The Gods of Cubes are a thorny matter, theologically speaking. Does "cube", as some philosophers would have, partake of the divine in the very abstract perfection of its cube-ness? Or are cubes so by emanation from some immortal and godlike uber-cube itself? Of is cube-ness a mere accident of shape as the Dishevelists maintain? Some gods, notably the forbidden Drolb, are demonstrably cubical, but does that make them Cube Gods?

The God Cube

HP 20, Armor (special), Attack: 1d4+4 area, messy The God Cube takes only 1 HP of damage from any attack, no matter how powerful. Moves:
- Irradiate an area
- Absorb something, temporarily taking on its powers and attributes
- Spew out something previously absorbed


Labels: , , , , , , ,

Thursday, September 6, 2012

Wallet Ranger

Hard times make for unwelcome changes. The Eastboon Rangers never were much as rangers go, but they were rangers none the less, and they clung to that proudly, even as the forests were cut for wood against the winter cold and the deer, the bears, and finally even the squirrels were hunted won, slaughtered, and eaten, and their pelts sold for copper pennies the sprawling markets and industrial townships that replaced the forests. The rangers are still there, though now they turn their skills to a different trade. Keep a close eye on your wallet in Eastboon. Wallet Ranger HP 6, Armor 1, dmg 4 (dirk) Moves: Get their hands on yer wallet Make use of the terrain Melt into the background

Labels: , ,

Tuesday, September 4, 2012

Backpack Gnome

Backpack gnomes are typically found living in backpacks and backpack-dense areas. They are alternately hailed as pests and boons byadventurers. A backpack gnome porter acts similarly to a human porter of level 1-3, but will never flee due to a morale failure. A Backpack Gnome may still otherwise leave a PCs employ normally if they feel they are treated badly. They will typically refuse dangerous duty, unless the duty pertains directly to the carrying of backpacks. Backpack Gnomes will often opt to take their pay in the form of interesting knicknacks and gewgaws purloined from the load carried, possibly without consulting the proper owner. Backpack Gnome characters always gain +1 armor when carrying a backpack, and an additional +1 when inside a backpack.

Labels: , ,