Tuesday, September 4, 2012

Backpack Gnome

Backpack gnomes are typically found living in backpacks and backpack-dense areas. They are alternately hailed as pests and boons byadventurers. A backpack gnome porter acts similarly to a human porter of level 1-3, but will never flee due to a morale failure. A Backpack Gnome may still otherwise leave a PCs employ normally if they feel they are treated badly. They will typically refuse dangerous duty, unless the duty pertains directly to the carrying of backpacks. Backpack Gnomes will often opt to take their pay in the form of interesting knicknacks and gewgaws purloined from the load carried, possibly without consulting the proper owner. Backpack Gnome characters always gain +1 armor when carrying a backpack, and an additional +1 when inside a backpack.

Labels: , ,

Tuesday, August 24, 2010

Forward, Hirelings!

W few days ago, I posted a bit about what the hirelings are up to in an Apocalyse D&D game I'm running.

So here are the custom moves I use to manage dealing with hirelings:

Order Hireling
When you have to order your hirelings to face danger unsupported, or take a disproportionate risk, roll 2d6 plus your charisma bonus.
10 or better: Choose 3 from the list
7-9: Choose 1
6 or less: The DM decides how they react
  • They do it

  • They don't demand additional reward

  • They don't question your authority or lose loyalty

  • They don't hold it against you or become rebellious


Use Diplomacy
If you're making a reasonable offer, roll 2d6 plus your intelligence bonus.
If you're appealing to their passions or honor, roll 2d6 plus your charisma bonus.
If you're making threats or intimidating them, roll 2d6 plus your strength bonus.
10 or better: They do it
7-9: They do it, but you have to show them something tangible right now to show you're as good as your word.

Labels: ,

Thursday, August 19, 2010

Of Chaos Gods and Hirelings

I’m running a (Apocalypse) D&D game for Phil, sometimes in person, sometimes over email. It’s a solo game and he’s playing a wizard, so that means he’s been employing a number of hirelings to help buff out his chances of survival.

I always try to make a game with hirelings interesting. I don’t know how this matches the way other people run things, but I generally make my hirelings simple but dynamic people. I think of them as an interesting sub-plot that may occasionally take center stage. I don’t want to give the players too much grief via their hirelings, but I don’t want hirelings to be faceless minions either. Apocalypse D&D helps, because I’ve added in a couple of moves about working with hirelings (that’s another post, though).

So in his first foray, Suten Anu, the mysterious foreign wizard, engaged Mandle, a good-hearted farm boy, Tanga, a tough-yet-vulnerable fighting woman, and Roberto, a rather acquisitive thief. In the first adventure, Tanga emerged as a fearless warrior, Roberto grumbled continually about wanting more money, and Roberto Mandle died unceremoniously when a crossbow quarrel pierced his breastbone.

Back in town, Suten Anu spent considerable time and expense trying to make good with Mandle’s family (above and beyond the call of duty for a mere hireling), showing some of his better qualities. In town, we also got a glimpse of Roberto’s rather high-living lifestyle. No wonder he’s always after more money!

Suten Anu also hired Tartarus the Cleric, an old friend of Tangas. Tartarus finds the idleness of temple work a burden, and wants to escape his rather acrimonious marriage, giving him the perfect reason to go adventuring.

In their second Foray, Tanga discovered the dark lure of Chaos magic, which she embraced rather wholeheartedly, alarming Suten Anu extremely (also, it resulting in him growing a third eye in his forehead). The second foray ended rather abruptly, with Tartarus dragging Suten’s nigh-lifeless body back to town, but at least everyone survived and the undead were put down permanently.

Now Suten is getting ready for his third adventure. He’s gotten Tanga to foreswear chaos magic, but he had to promise to retrieve her father’s bones to get her to do it. They’re also joined by Rhackam, a rather shady Ranger character with a few secrets to tell.

Labels: , ,