Thursday, March 10, 2011

Entrance to Skarrol


Just finished a big work project, and now my brain is resting. Hence, I offer you Skarrol. No one knows what's inside. It's a brand spanking new dungeon entrance with no legends, tales, rumors, or history!

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Thursday, March 3, 2011

Entrance to Stromshire Cave


A warm wind blows from Stromshire cave every morning from sunrise for the first few hours of the day. In the evening, after sunset when the land cools, air is drawn inwards. Local legend maintains that the breath is caused by an enormous dragon living at the very bottom of the cave where a rockfall caused by a regional hero trapped it. Bennick the Sage, a feature at the local taverns, maintains that the cave itself is alive and breathing, and that it may one day take up other lifelike passtimes, such as eating or getting up and walking. Naturally the place includes the other common features of a dungeon entrance: rumors of lost treasure; missing adventurers; the occaisonal monster raid... but the mystery of the airs remains for now a mystery.

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Thursday, February 24, 2011

Entrance to The of Harrow Esklepius


The Harrow of Aklepius is a tomb complex of rather mundane appearance, partially rubble-choked, a half-days hike from Yakboar. The principle hazard is the so-called Harrowing, which manifests as a growing sense of dread and finally terror capable of paralzying interlopers and sending them fleeing for the light. A curious presence haunts the place, constantly stirring the dust into eddies and streams. The local kids make a game of seeing how far into the Harrow they can get before the fear drives them forth. A few adventurers have gone further into the complex, but so far no one has emerged with any appreciable treasure. Nevertheless, local legend places a significant horde just around the corner of the deepest hall yet mapped.

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Thursday, February 17, 2011

Entrance to Dunstone


The Hallowed Hall of Dunstone lies under Wiltork Hill, guarded by the village of Gabboro. Dunstone is not so much a dungeon as a hill carved into the shape of a city. It's residents are long gone, but the place seems to have an un-natural attraction for wild beasts, solitary ogres, and especially bats. Dunstone artifacts, especially procelain and metalwork, fetch a high price, but the inner halls, where the best finds are made, are dangerous and unstable.

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Thursday, February 10, 2011

The Entrance to Omlek's Hall


Omlek's Hall is a considerable delve generally declared to be a Dwarven City, though a brief exploration will dispell this myth, for the doorways are tall and narrow, and the ornamentation is rather un-Dwarfish. Only its upper levels have been explored, and its original builders are a mystery. The only known entrance is a narrow window in a cliff face. Bandits sometimes use the upper halls as a base, but the narrow entrance means that only lightly armored or small size persons can easily enter and exit.

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