Thursday, February 24, 2011

Entrance to The of Harrow Esklepius


The Harrow of Aklepius is a tomb complex of rather mundane appearance, partially rubble-choked, a half-days hike from Yakboar. The principle hazard is the so-called Harrowing, which manifests as a growing sense of dread and finally terror capable of paralzying interlopers and sending them fleeing for the light. A curious presence haunts the place, constantly stirring the dust into eddies and streams. The local kids make a game of seeing how far into the Harrow they can get before the fear drives them forth. A few adventurers have gone further into the complex, but so far no one has emerged with any appreciable treasure. Nevertheless, local legend places a significant horde just around the corner of the deepest hall yet mapped.

Labels: ,

Wednesday, September 22, 2010

Stone Head


The poltergeists are particularly pernicious in this dungeon. They are not particularly dangerous creatures on their own. Although some form of magical assault is probably necessary to harm them physically, they disdain combat and only use it to embarras foes who are unable to bring them to grips. Their preferred way of humiliating would-be tomb robbers is to steal mundane but useful items and spirit them away down the west corridor at a speed just faster than what the quickest party member can achieve, leading incautious delvers to fall into the traps beyond. The most likely items stolen will include ropes, spikes, and other objects useful for traversing and descending pits.

Labels: , , ,

Friday, February 26, 2010

Flamesprite Tomb


A brazen but charismatic con-man, wielding a misleading map

A seductive curse, offering great power, but at a terrible price

A devouring flame seeking ever more to slake its growing appetite

Exploding ghouls. Do you really need to say anythring more than "exploding ghouls"?

Labels: , , , ,

Friday, February 19, 2010

The Barrow on the Hill


A lonely malevolence, grown twisted and hungry in its stone cell

Stalwart guardians, their original mission forgotten, but their zeal undimmed

A frightened community, teetering on the verge of explosive retribution

A determined explorer, full of confidence and careless of danger

A glittering treasure in the dark, secret key to a sleeping gods dreams

Labels: , ,

Wednesday, February 17, 2010

Under the Escataur Mausoleum


Out on the Old Abian Road where the necropolis of the old city sprawls, there's a second city to mock the first. Where the city is a hive of commerce and a capital of politics, the necropolis is a metropolis of decay, filled with prowling thieves and unquiet dead.

But this is not to say that the place is without value. The dead, too, sometimes ply useful trades, or perform useful civic functions. Many a guild wizard has found himself forced to turn to the denizens of the necropolis for knowledge or even aid, though the price is always high. And even the old nobility pay a tithe to the graveyard ghosts for the protection of their family tombs.

The merchants of this, the city's quietest corner have their own rules, their own festivals, and their own humor. After a successful transaction, they always send the customer on their way with a cheery epitaph: "Well be seeing you!"

Labels: , , ,

Monday, February 15, 2010

Pit of the Red Mummy


The artifact you seek lies in the tomb of Gazeahl the Red, but do not seek it in his sarcophagus. Better that what lies there rest undisturbed. Seek rather the mausoleum of his three celebrated servants. There it lies for certain.

What? You want to know which of the three holds it? How the hell am I supposed to know? Go try your luck, just don't blame me if you awaken something you wish you hadn't.

Labels: ,

Sunday, February 14, 2010

It's Tomb Week!

Valentine's day and heart dungeons are all very nice, but it's time to get back to some good old-fashioned dungeoncraling. I'm arbitrarily declaring this tomb week! This week's dungeons will all be tombs. No particularly reason; I just like tombs, is all.

Labels:

Friday, February 12, 2010

Thinking Too Much


Don't over think it.

Happy Friday!

Labels: , , ,

Monday, February 8, 2010

Pit of the Dutiful Fiend


Something is amiss in the mountain retreat of the flower monks. No monks came down to trade at the winter festival, and a delegation sent to investigate fled home in mute terror. The abbot has been dabbling in things best left undisturbed. It’s time to send some stout professionals to find out what happened at the mountain retreat of the flower monks.

Labels: , ,

Friday, February 5, 2010

Final Resting Place



Saint Sabogan's final resting place is half a legend and half a joke. Folks turn up from time to time who claim they know where it is, but they usually turn out to be charlatans or madmen or both. The truth is, nobody knows where Sabogan's tomb is and the relics of this oldest and most revered saint are irretrievably lost.

At least, that's what you think... until one day you turn up irrefutable evidence pointing to its location. In fact, it's right here in the city, in a branch of the old catacombs under a smallish but venerable temple. It's a maze down there. In ancient times, they tunneled all over the place, trying to bury their dead as close to the saint as possible. It's a gloomy maze of dangerous tunnels, but it's where you'll find what you're looking for.

Labels: , , ,