I’m very interested in dungeon mastering right now. When I say “dungeon mastering,” I mean learning to run a game that makes solid use of the dungeon setting and the traditions of the dungeon adventure.
For me, dungeon mastering comes down to three basic things: be the eyes and ears of the characters, channel the dungeon, and make the world real. The players’ job is to ask questions about the dungeon and take the role of their characters. Everything else is pretty much extra.
That’s not the only way to play, and it’s not everything that a game master does, but it represents the essence of an approach to game mastering that I’m trying to understand and perfect. Maybe I’ll add some things to that list.
So, over some posts over the next several days, I’m going to try and flesh out what I mean by this.