Guild Hall of the Illusionist Cult
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEZT5v59BVo-ansxPjbTUOCRSE5oc8VocrPkUTmG4we7gYZpCoyBhvKdVdlWzMFokZgxtPN420rfj0MYbTxUgGRJqnyHq_vPMRUxDek7ulCPJyDI-MbpSDj3g552d0E2A9b6cI8SP3hLo/s320/Guild_Hall_of_the_Illusionist_Cult.jpg)
As featured in Fight On! Issue # 8!
Monsters trained to use powerful illusionist magic have started turning up in local dungeon and wilderness locations. An obscure cult of illusion, mystery, and dream has set up a lair nearby, trading magic for treasure and influence. If someone doesn’t deal with this sect soon, it’s going to become a very serious problem.
A hodge-podge group of adventurers are drafted to hunt down an obscure cult.
A devout cleric begins to suspect his mission is not all it seems.
Guardian monsters seem well-informed on the party's capabilities. Is there a mole in the group?
Seriously, check out Fight On! They've managed to put together eight issues of high-quality old-school adventure goodness with no end in sight!
Labels: mad wizard, maps, microdungeon, temple, trick
1 Comments:
That is awesome.
March 22, 2010 at 9:13 PM
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