Sunday, March 21, 2010

Guild Hall of the Illusionist Cult


As featured in Fight On! Issue # 8!

Monsters trained to use powerful illusionist magic have started turning up in local dungeon and wilderness locations. An obscure cult of illusion, mystery, and dream has set up a lair nearby, trading magic for treasure and influence. If someone doesn’t deal with this sect soon, it’s going to become a very serious problem.

A hodge-podge group of adventurers are drafted to hunt down an obscure cult.

A devout cleric begins to suspect his mission is not all it seems.

Guardian monsters seem well-informed on the party's capabilities. Is there a mole in the group?

Seriously, check out Fight On! They've managed to put together eight issues of high-quality old-school adventure goodness with no end in sight!

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Monday, March 8, 2010

The Hourglass


Like grains of sand in the hourglass, so are the rounds of our lives

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Wednesday, January 27, 2010

The Goblin Back Door


There’s always a back door… This little dungeon trick revolves around an ancient stone throne with a secret catch that causes the entire seat to spin, placing the occupant in a natural cave behind the throne room. There’s just one catch–the cave has become the den of a pack of fierce wolves.

There are a lot of ways your players could encounter a room like this. As part of a greater dungeon, it could provide an escape route for a hated nemesis NPC. If the NPC isn’t ready to handle the wolves, however, the escape could easily be one-way. Going the other way, the presence of an ornate throne in an apparently natural cave could be a party’s way into the dungeon proper.

I used a similar room in a megadungeon adventure using the Moldvay Basic rules a couple of years ago. A pack of starving wolves found their way into the dungeon, but couldn’t find their way out, making a surprising encounter for a party of PC (and, given the deadliness of wolves in that edition, the death of more than one adventurer [sorry, Ben]).

Oh yeah! Also, the original encounter was inspired by a room in Stefan Poag's epic Mines of Khunmar megadungeon!

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