Tuesday, March 15, 2011

Goblinoid IPA


The joys of Dwarven Stout are well known, but Goblinoid IPA has its followers as well. It's a bit harder to find, as Dwarves brew Stout by natural instinct, whereas to force Goblins to create their brew in any quantity requires a powerful leader to unite them. Nevertheless, the occaisonal stash of hapily fermenting Goblin IPA has been enough for discerning adventurers to develop a taste for this rare treat. Just don't ask what ingredient gives it that distinctive citrus tang.

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Friday, December 3, 2010

Google Maps Readability

41 Latitude has an elegant discussion of Google Maps and why it sets the bar for readability. Short form: Google Maps uses a range of subtle techniques to improve the readbility of their maps.

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Friday, April 30, 2010

Fear and Loathing

It's not necessarily wise to accept an invitation to a goblin night club. Then again, if you get an invitation like that, how can you not accept?

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Monday, March 1, 2010

Bad Neighbors


An old feud between monstrous neighbors creates an opportunity for a band of mercenary adventurers

An ill-tempered Ogre whose violent demeanor masks an insightful intellect

A family of goblins, stubborn and set in their ways

A doubting cleric, uttering platitudes whose veracity he doubts

A young warrior unacquainted with the world eager to make his name and fortune

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Wednesday, January 27, 2010

The Goblin Back Door


There’s always a back door… This little dungeon trick revolves around an ancient stone throne with a secret catch that causes the entire seat to spin, placing the occupant in a natural cave behind the throne room. There’s just one catch–the cave has become the den of a pack of fierce wolves.

There are a lot of ways your players could encounter a room like this. As part of a greater dungeon, it could provide an escape route for a hated nemesis NPC. If the NPC isn’t ready to handle the wolves, however, the escape could easily be one-way. Going the other way, the presence of an ornate throne in an apparently natural cave could be a party’s way into the dungeon proper.

I used a similar room in a megadungeon adventure using the Moldvay Basic rules a couple of years ago. A pack of starving wolves found their way into the dungeon, but couldn’t find their way out, making a surprising encounter for a party of PC (and, given the deadliness of wolves in that edition, the death of more than one adventurer [sorry, Ben]).

Oh yeah! Also, the original encounter was inspired by a room in Stefan Poag's epic Mines of Khunmar megadungeon!

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