W few days ago, I posted a bit about what the hirelings are up to in an Apocalyse D&D game I'm running.
So here are the custom moves I use to manage dealing with hirelings:
When you have to order your hirelings to face danger unsupported, or take a disproportionate risk, roll 2d6 plus your charisma bonus.
10 or better: Choose 3 from the list
7-9: Choose 1
6 or less: The DM decides how they react
- They do it
- They don't demand additional reward
- They don't question your authority or lose loyalty
- They don't hold it against you or become rebellious
If you're making a reasonable offer, roll 2d6 plus your intelligence bonus.
If you're appealing to their passions or honor, roll 2d6 plus your charisma bonus.
If you're making threats or intimidating them, roll 2d6 plus your strength bonus.
10 or better: They do it
7-9: They do it, but you have to show them something tangible right now to show you're as good as your word.