The poltergeists are particularly pernicious in this dungeon. They are not particularly dangerous creatures on their own. Although some form of magical assault is probably necessary to harm them physically, they disdain combat and only use it to embarras foes who are unable to bring them to grips. Their preferred way of humiliating would-be tomb robbers is to steal mundane but useful items and spirit them away down the west corridor at a speed just faster than what the quickest party member can achieve, leading incautious delvers to fall into the traps beyond. The most likely items stolen will include ropes, spikes, and other objects useful for traversing and descending pits.