PAX Wraup
So I went to PAX! Actually, just PAX Friday. One day is definitely not enough for a convention of PAX's scale. I had just enough time to do a reasonably thorough sweep of the convention floor and play some games before going home to crash into bed.
Dungeon World was the highlight for me. John Harper ran a foray into a sunken temple for me, Brandon, Will, and Craig. The Dungeon World rules are really coming together! It's a hack of Apocalypse World and D&D by Adam and Sage with moves from my own Apocalypse D&D project. I also got a demo of Dresden Files in with Ogre. Thanks Ogre!
Some of the stuff I saw on the Floor:
- Torchlight 2 looks encouraging
- End of Nations could be great. I hope the developers have played and learned from Shatered Galaxy.
- And I bought Hegemony: Philip of Macedon on the spot. So far it lives up to the promise. It's like Empire: Total War, but with the focus on good grand campaign play. Tactical combat takes a back seat, but still presents enough options to be interesting.
Labels: ApocalypseDND, dungeonworld, PAX, review
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