Wednesday, February 22, 2012

Atomic Castle of Death

When death moved in, the villagers complained, but nobody did anything, because Death is a hard force to impose, and it kept the dragons away.
But after a while people started, well, dying; which is the thing with death isn't it. So a band of adventurers was duly hired. Their task: enter Death's dark castle an induce it, by word or by deed, to stop visiting death on the village. Welcome to the Atomic Castle of Death.

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Monday, July 5, 2010

Pits and Chains


Sargent Yarrick was into some pretty weird stuff. But he kept the road warden watchtowers running and the garrisons in order, so his private life wasn't questioned... until it was. When they figured out what Yarrick was worshipping, they speedily tried him, exacted the penalty, and threw his body into a well.

That was over 100 years ago. Now caravans near the abandoned watchtowers report an unpleasant feeling of being watched. Wizards whisper of ill omens and evil stirrings. Some caravans have been ambushed and burned, their goods still loaded. Could all this have something to do with Yarrick's Curse?

The story of the curse is in every tavern in the Wildwoods. Every time the PCs hear about the curse and decide not to do anything about it, advance the curse track one step:
  1. Rumors abound, people are worried, but no one you talk to knows anyone affected by it personally.

  2. A large caravan is attacked, and signs are posted in the Inns advertising for adventurers to investigate the tower.

  3. The next time they travel the roads, the PCs find a small caravan, burned, with signs of undead attack. All wilderness random encounters in this area are now skeleton raiding parties.

  4. Trade slows to a crawl and the prices of all goods rise precipitously. The towns are crowded with scared peasants from the countryside.

  5. A small army of undead sallies forth from the the watchtowers, led by Yarrick, and undead wraith of great power. It besieges the nearest town, beginning its reign of terror across the country.

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Monday, May 31, 2010

The Flying Castle

A powerful wizard lords it over the land in his flying castle, yet he can't resolve the problems that lurk in his own basement!

A flying castle arrives in town. A flight of messenger crows deliver a threat and a demand for a bizarre assemblage of reagents. Will the township try to acquire the goods, or send a party to deal with the castle?

The Githyanki wars are long over, which makes it all the more alarming when an apparently abandoned flying castle drops through a portal from the Astral plane and hovers loomingly over the largest city on the continent.

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