Monday, March 5, 2012

Clockwork Tower of Death

Time Wizardry is considered a highly arcane study, even among Wizards. Due to its difficulty, years can pass without results. However, rare successes have yielded some of the most powerful spells ever discovered.
The study of time magic overlaps with many other areas of study. The confluence of time, death magaic, and clockwork is a neglected, but fruitful area of study, though not without its dangers.

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Wednesday, February 15, 2012

Haunted Tower of Forbidden Gods

The first of the Microdungeon 10: the Haunted Tower of Forbidden Gods. What makes a god forbidden? Is it enough that worship of the god is outlawed somewhere? Or must the god himself be somehow proscribed? And what manner of authority is required to achieve that feat? Or is there something ontologically significant about the state of being forbidden (at least where a god is involved)?

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Monday, July 5, 2010

Pits and Chains


Sargent Yarrick was into some pretty weird stuff. But he kept the road warden watchtowers running and the garrisons in order, so his private life wasn't questioned... until it was. When they figured out what Yarrick was worshipping, they speedily tried him, exacted the penalty, and threw his body into a well.

That was over 100 years ago. Now caravans near the abandoned watchtowers report an unpleasant feeling of being watched. Wizards whisper of ill omens and evil stirrings. Some caravans have been ambushed and burned, their goods still loaded. Could all this have something to do with Yarrick's Curse?

The story of the curse is in every tavern in the Wildwoods. Every time the PCs hear about the curse and decide not to do anything about it, advance the curse track one step:
  1. Rumors abound, people are worried, but no one you talk to knows anyone affected by it personally.

  2. A large caravan is attacked, and signs are posted in the Inns advertising for adventurers to investigate the tower.

  3. The next time they travel the roads, the PCs find a small caravan, burned, with signs of undead attack. All wilderness random encounters in this area are now skeleton raiding parties.

  4. Trade slows to a crawl and the prices of all goods rise precipitously. The towns are crowded with scared peasants from the countryside.

  5. A small army of undead sallies forth from the the watchtowers, led by Yarrick, and undead wraith of great power. It besieges the nearest town, beginning its reign of terror across the country.

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Friday, January 15, 2010

The Spelltower of Dremetar



As you approach the City State of Dremetar, you can see the Spelltower for miles upon miles. It dominates the view, sparkles in the setting sun. As you draw close to the walls, you may even catch a glimpse of a moving figure behind the great arched windows at the summit. But ask any inhabitant about the Spelltower, and you will rarely receive more than a grunt in reply. Point it out to them, and they will only look at quizzically before glancing away and changing the subject. Is there some enchantment upon the city, that makes its inhabitants ignore its most prominent landmark, or does the tower have some other secret that the people are loathe to dwell upon?

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