Monday, March 5, 2012

Clockwork Tower of Death

Time Wizardry is considered a highly arcane study, even among Wizards. Due to its difficulty, years can pass without results. However, rare successes have yielded some of the most powerful spells ever discovered.
The study of time magic overlaps with many other areas of study. The confluence of time, death magaic, and clockwork is a neglected, but fruitful area of study, though not without its dangers.

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Friday, February 17, 2012

Underground Maze of the Githyanki

What are the Githyanki up to in this underground maze? Are they excavating that skull, or did they just find it there? Shard of what?

These new microdungeons are sparking my inspiration more than I expected. I thought I was kind of done with microdungeons, but now it seems like maybe I'm not!

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Wednesday, April 13, 2011

Vulture Temple


Little creepy, 'innit?

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Tuesday, February 15, 2011

Donovan


The world is packed full of secret and cursed places. The world is packed full of secret and cursed people.

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Tuesday, February 8, 2011

The Bone Hall


I always loved the Magic Card "Throne of Bone". Opportunities for juvenile humor aside, it conjured up images of twisted horrors entombed in deep dungeons for heroes to excavate and destroy.

The Bone Hall and environs are home to a terrifying aberration of wraith, the Marrow Spirit. Marrow Spirits inhabit the bones of their former bodies and ambush travellers seeking to exact revenge for their own lonely, desolate death. Normally the wraiths are tied to their remains, inhabiting the bones themselves, dormant until a victim approaches. In the Bone Hall, however, they become truly fearsome, able to pass through the bones walls at will, and quickly move to any part of the dungeon, ambushing adventurers from behind. They also work with the other denizens of the dungeon, coordinating their attacks in return for the promise that the killing blow will be theirs.

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