Tuesday, September 11, 2012

Spew out Something Previously Absorbed

The Gods of Cubes are a thorny matter, theologically speaking. Does "cube", as some philosophers would have, partake of the divine in the very abstract perfection of its cube-ness? Or are cubes so by emanation from some immortal and godlike uber-cube itself? Of is cube-ness a mere accident of shape as the Dishevelists maintain? Some gods, notably the forbidden Drolb, are demonstrably cubical, but does that make them Cube Gods?

The God Cube

HP 20, Armor (special), Attack: 1d4+4 area, messy The God Cube takes only 1 HP of damage from any attack, no matter how powerful. Moves:
- Irradiate an area
- Absorb something, temporarily taking on its powers and attributes
- Spew out something previously absorbed


Labels: , , , , , , ,

Thursday, September 6, 2012

Wallet Ranger

Hard times make for unwelcome changes. The Eastboon Rangers never were much as rangers go, but they were rangers none the less, and they clung to that proudly, even as the forests were cut for wood against the winter cold and the deer, the bears, and finally even the squirrels were hunted won, slaughtered, and eaten, and their pelts sold for copper pennies the sprawling markets and industrial townships that replaced the forests. The rangers are still there, though now they turn their skills to a different trade. Keep a close eye on your wallet in Eastboon. Wallet Ranger HP 6, Armor 1, dmg 4 (dirk) Moves: Get their hands on yer wallet Make use of the terrain Melt into the background

Labels: , ,

Tuesday, September 4, 2012

Backpack Gnome

Backpack gnomes are typically found living in backpacks and backpack-dense areas. They are alternately hailed as pests and boons byadventurers. A backpack gnome porter acts similarly to a human porter of level 1-3, but will never flee due to a morale failure. A Backpack Gnome may still otherwise leave a PCs employ normally if they feel they are treated badly. They will typically refuse dangerous duty, unless the duty pertains directly to the carrying of backpacks. Backpack Gnomes will often opt to take their pay in the form of interesting knicknacks and gewgaws purloined from the load carried, possibly without consulting the proper owner. Backpack Gnome characters always gain +1 armor when carrying a backpack, and an additional +1 when inside a backpack.

Labels: , ,

Tuesday, May 3, 2011

The Moor Ghost of Westmarch


Despite the fact of his reportedly enormous size, The Moor Ghost of Westmarch is surprisingly elusive. Nevertheless, every tavern regular from Barnstock to Ookla will tell you their personal tale of an encounter with the ghost. In some stories he's vengeful and hateful. In others, he's prone to mischief. He's often blamed for theft of goats and trampled crops, yet he is also regarded almost as a mascot by the locals. It's almost a pity that the Baron's orders leave no room for interpretation: destroy the Moor Ghost of Westmarch!

Labels: ,